The Making of Mancashe

Playing as one of five characters you will traverse through the Akuji forest collecting charisma, items, and a key to arrive at Mancashe's gate. The evil being that has terrorized the surrounding villages, and has directly affected your character in a certain way. Will you forgive her or will you kill her?


Welcome to The Runes of Mancashe! This is the final prototype of the B.A.G. group game created through the class Game Changers. Through this class we have learned the ins and outs of game boards, we've played countless games and studied 3 of them in depth. The B.A.G. group wanted to make a game to show people with a lot of pent up anger of losing a loved one that it will be okay, and you don't have to take things out on others. Perhaps you can, but it will only hurt you in the end. We made this game with the idea that it would be backed up by the National Anger management Association.

Making this game from a silly idea I got one day in class has been such a wild ride. I loved working with things I am familiar with like art and storytelling but getting into making a board game fun, interesting and fair was so fascinating. I learned a lot about the process of making something come to life while making this game. Having actual people interact with something you've made is such an otherworldly experience. When we playtested our game I felt such pride showing what we had, and yet a little ashamed it wasn't everything I wanted it to be. It was tough having to relapse on the original idea I had for the game, but working with other people will mean sometimes you have to compromise, and sometimes you make something immensely better because you were working with others. Before this game I never made something with other people I was very proud of, I'm glad to say this is a first!

I am a tad sad that a lot of my original ideas, and some we came up with along the way, didn't make it into the final product. But, people telling us what worked and what didn't force us to go into territory we may have been too scared to enter. I'm glad we had so much constructive criticism to build off of because I believe that it truly made our game better and more developed. I am very proud of having made the original concept of the game from some little doodles drew in class one day! Most of my sketches became refined and the actual art of the game, which actually looks really nice! I am ecstatic that people actually liked the game when they playtested it! seeing peoples face light up with excitement while on the verge of winning a game that you made makes you feel so accomplished and full of energy to keep working! Sometimes thinking of how people who actually work with board games all the time liked my game was the only thing that kept me working through the art blocks and arguments about mechanisms.


If I were to do this whole process again I would have liked to do more playtesting just to see more people's reactions to the game. But also worked on it a bit harder at the beginning of the process so we weren't rushing mechanisms in the end. I'm so proud of my group for having made such an intricate game, and I hope to make more games that make people happy.

Here is our creation proccess: 



Here is a basic rundown and short turn playthrough of the game!


Here are the rules of the game!

And here is my art, with a watermark so people can't steal it!


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